Aztec Zone - q3f_aztec ===================================================== --MAP INFORMATION-- Title: Aztec Zone Version: Final 1.0 Filename: q3f_aztec.bsp Original Author: Matt Wilson (Edge) matthew.wilson@stud.umist.ac.uk Port By: REV6|VilePickle, redsand Author Email: Vile: vilepickle@chartermi.net Type: CTF 8/9 Description: Aztec is a level where you capture the enemy flag deep in their base on your sacrificial altar in your ramproom. Web: http://vilepickle.com Compile Date: 10/20/03 Started: Early September 2003 ====================================================== --DEVELOPMENT-- Original q3 base layout by redsand and finished by VilePickle with lighting, entities, texturing, and finished structuring. FINAL FIXES: Not much, released. A few brushes moved. BETA 3.0 CHANGES/FIXES: -Teleporter location moved to ramp for bunnyhops -Water level spruced up. -Lights in water smallerized. -Sacrifice on capture. -Brushwork at rr levels entrance doorway. BETA 2.0 CHANGES/FIXES: -Lighting overhaul. -Teleporter pad. -Middle area tweaked. ====================================================== --COMPILATION-- CPU: 2.7GHz P4 RAM: 768MB PC2100 DDR COMPILER: q3map2 2.5.5 test TYPE: -custinfoparms -leaktest -meta -vis -v -light -fast -fastbounce -filter -super 2 ====================================================== --THANKS TO-- Playtesters: None Special/Mapping Help: redsand (faggot) Textures: Soc ====================================================== --INSTALLATION-- Place the pk3 in your /q3f2 directoy. Want to play on localhost? Go into Create under the main menu and select this map from the list. Start up! ====================================================== ©2003 VilePickle und rs. All Rights Reserved Quake III Arena is a registered trademark of id Software, Inc.