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--MAP INFORMATION--
Title: The Infiltration
Version: BETA 4.0
Filename: rev_infiltrateb4.bsp
Created By: VilePickle
Author Email: vilepickle@chartermi.net
Type: DM/TDM/S&D
Description: No specific area battle, from my head. It is loosely based on the
area where Osama Bin Laden was captured in an underground facility. It is very
rough in its design, and it is meant to be.
Web: http://www.vilepickle.com
Compile Date: 5/11/04
Started: 4/25/04
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--DEVELOPMENT--
Drew the layout first, then went to work pounding out the first beta in a week. I got minimal feedback from my audience, except along the lines of it not being varied enough, so that is all I had to work with.
BETA 4.0 CHANGES/FIXES:
-Outposts added.
-Sound with fire added.
-Various texture fixes.
-Portal improvements.
BETA 3.0 CHANGES/FIXES:
-Several decals added.
-Smashed walls added to areas
-Portruding bricks added to areas.
-More trim and the like added to areas.
-More objects added to areas.
-'Varied' things in areas up.
-Much more rubble detail added.
-New tunnel added to one attack route.
-Light fixtures detailed more.
-A detail party ensues.
-Generated VClog for level.
BETA 2.0 CHANGES/FIXES:
-Added underground areas to one side entrance.
--This also includes grates in the floor, which can be shot through.
-Added more trim detail to more corners and areas.
-Added doors and windows to areas (non-moving).
-Implemented new hallway to middle route from side area.
-Aggression/Resistance attacking fixed.
-Various texture fixes.
-Tweaked lighting in areas.
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--COMPILATION--
CPU: 2.8EGHz P4
RAM: 1GB PC3200 Corsair XMS DDR
COMPILER: you know.
TYPE: The only type.
TIME: 30-ish minutes.
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--THANKS TO--
Playtesters: Odin, Gadget
Special/Mapping Help: None really.
Textures: base Revolt, base
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--INSTALLATION--
Place the pk3 in your /Main directoy.
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©2004 VilePickle.
All Rights Reserved
Call of Duty is a registered trademark of Infinity Ward.