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--MAP INFORMATION--
Title: The Wreckage Zone
Version: Final 2.0
Filename: mp_wreck2.bsp
Created By: VilePickle
Author Email: vilepickle@chartermi.net
Type: DM/TDM/S&D
Description: No specific area battle, just a semi well thought out arena (you
decide).
Web: http://www.vilepickle.com
Compile Date: 1/19/04
Started: 1/2/04
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--DEVELOPMENT--
Drew layout out first, then had an intense session of building and digging up what the fuck to do to actually get the map out, not used to CoD mapping yet. For the final, I had to finally grasp the portal concept and implement it, which took a day in itself. CoD mapping is not user friendly, if you were wondering. Even with so many more brushes than the beta, version 2.0's FPS rarely drop below 200 on an empty server with nearly max settings on my rig (see below for compile machine info). This is compared with stock map 130-180 average from my observance.
FINAL 2.0 CHANGES/FIXES:
-Fixed S&D in Lunix (nobody told me :( )
-Fixed a portal (actually improved FPS a _LOT_)
FINAL 1.0 CHANGES/FIXES:
-DM spawns direction fixed.
-TDM spawns direction fixed.
-Much more foliage
-New texturing in some areas
-Lights in houses toned down
-Portals added (phew).
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--COMPILATION--
CPU: 2.7GHz P4
RAM: 768MB PC2100 DDR
COMPILER: you know.
TYPE: The only type.
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--THANKS TO--
Playtesters: Some people
I don't know (contact me with feedback!)
Special/Mapping Help: #codmapping GamesNet, Hex
Textures: base
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--INSTALLATION--
Place the pk3 in your /Main directoy.
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©2004 VilePickle.
All Rights Reserved
Call of Duty is a registered trademark of Infinity Ward.