[Release] CTF_Mercy Final 1.0!
Posted by Vilepickle in Team Fortress 2 Maps on June 13th, 2010
CTF_Mercy has been upgraded to final 1.0! This version is largely a polish build that also reduces filesize and removes promotional materials from the map.
I enjoyed building this level and I believe it accomplishes the goals I set in the beginning: to have a ctf_mach sized level that eliminates mid turtles and spawn camping while also reducing the power of a sentry farm. There’s still a good sentry spot or two in the map (like behind the intelligence) but there are various attack positions to take that buildup out.
FINAL 1.0 CHANGES/FIXES:
-Reduced filesize a good amount
-Texture cleanups
-Some model placement cleanups
-Final polish
Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy

UGC 8v8 Season 6
Posted by Vilepickle in TF2 Leagues on May 23rd, 2010
UGC season 5 just concluded a few days ago. Their 8v8 league uses a lot of my maps since most of them have origins in classic TF gameplay that was closer to 8v8 (mostly 9v9 from Q3F). I’m happy to see that they are using a large portion of my library for season 6:
Tue, 6/8/10 cp_indulge
Tue, 6/15/10 cp_furnace
Tue, 6/22/10 cp_stag
Tue, 6/29/10 cp_well
Tue, 7/6/10 dom_canalzone
Tue, 7/13/10 cp_frieght_final1
Tue, 7/20/10 cp_gravelpit
Tue, 7/27/10 ctf_impact2
Tue, 8/3/10 Preseason Map Vote
Tue, 8/10/10 cp_yukon
Tue, 8/17/10 Playoffs – cp_follower
Tue, 8/24/10 Playoffs – ctf_mach4
Tue, 8/31/10 Finals – cp_granary
I’m glad to see people are still enjoying my maps for what they were intended to be: fun competitive maps.
Dvorak Keyboards
Posted by Vilepickle in General on May 11th, 2010
I really need to try one of these at some point.
http://www.wired.com/thisdayintech/2010/05/0512dvorak-keyboard-patent/
Can’t Refresh TF2 Server List?
Posted by Vilepickle in Gaming on May 10th, 2010
I had this problem for a long time but it looks like doing this fixed it up.
https://support.steampowered.com/kb_article.php?ref=1452-HCVB-6984
[Map Update] ctf_mercy_b6
Posted by Vilepickle in Team Fortress 2 Maps on April 28th, 2010
CTF_Mercy has been updated to beta 6. This version improves the map after match testing in the UGC league.
B6 CHANGES/FIXES:
-After UGC match playtesting, some important changes have been implemented
-Spawn camping has become much harder. The 1way spawn windows are much larger and the spawn indicator has been moved outside of the spawn some. It’s important to note that this location provides no defensive benefit except to help clear out people camping the spawn.
-Explosives like stickies from the opposite team do not work near the spawn doors anymore
-The lower base entrance has been streamlined to not include as many 90 degree turns
-The route to the flank window has been improved to not require as many 90 degree turns
-The back base room has gotten visual improvements
-Back room walkway tweaked to have better railing and the walkway is wider on the previously thin side
-Added a small hidden button in the spawn room for TF2 quads to disable the Mercy rule for the current round. Both teams must shoot the button to disable the rule
Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).
[Map Update] ctf_mercy_b5
Posted by Vilepickle in Team Fortress 2 Maps on April 8th, 2010
CTF_Mercy has been updated to beta 5. This small but important update adds a new feature to the map: security doors (described under changes/fixes).
B5 CHANGES/FIXES:
-Added security doors with sound/visual sirens
-These doors close for 10 seconds for the enemy when you capture their flag, preventing chain captures
Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).
[Map Update] ctf_mercy_b4
Posted by Vilepickle in Team Fortress 2 Maps on March 28th, 2010
CTF_Mercy has been updated to beta 4. This update changes some spacing in the base as well as the skybox and other details.
B4 CHANGES/FIXES:
-Skybox changes, added a large moon
-The area in the back of each base has been increased in size
-Better detailing in the base areas
Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).
[Map Update] ctf_mercy_b3
Posted by Vilepickle in Team Fortress 2 Maps on February 19th, 2010
CTF_Mercy has been updated to beta 3.
B3 CHANGES/FIXES:
-NEW FEATURE: Mercy rule. When a team is ahead by 5 or more caps, the enemy flag gets disabled for 30 seconds after capture. This should ease some competitive games that are complete blowouts typical to CTF
-Mercy rule will not affect close games or publics limited to 3 captures
-Long horizontal sightline across the middle health pack removed by rotating the doors on this building. Also frees up room around that building by removing the cinder blocks.
-Skybox tree color darkened
-The route below the base is much more roomy now
-Below base route entrance extended slightly into the middle
-Flagroom entrance from spawn is much larger now, prevents some spam
-Can no longer have dispensers provide ammo through the wall behind the flagroom
-Flagroom window clipping tweaked to make passing the flag through harder
-Flag podium rubble visuals improved greatly
-Flag location on podium moved back some to get it further away from the main door
-Flag podium now has a railing on the end
-Further optimization
Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).
Finished TF2 Mapping
Posted by Vilepickle in Team Fortress 2 Maps on February 19th, 2010
After my current project, ctf_mercy, I am done mapping for TF2. It’s not worth it anymore, but it’s been fun.
[Map Update] ctf_mercy_b2
Posted by Vilepickle in Team Fortress 2 Maps on February 9th, 2010
CTF_Mercy has been updated to beta 2.
B2 CHANGES/FIXES:
-Flag return timer increased to 20 seconds
-Spawn timers slightly increased, still shorter than stock
-Flag podium can no longer be built on directly, it has taken damage and is unsafe for building. Sign added to indicate this.
-Flagroom flank window made more accessible with an additional branch for attackers on the bottom base route.
-More optimization
Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).