Archive for August, 2008

Arena_Mach Map Release – Alpine Excitement

I’ve modified ctf_mach4 into the Arena game mode and have given the outdoor environment a visual makeover.  The map includes many changes to fit the Arena play style.  The middle area is now larger.  Players can now get up out of the previous flag area pit easily.  A spawn room has been eliminated, and the sniper deck is accessible to all from outside the base.  There is more cover outside.  The sky is much, much higher than in the CTF version.  This is a bit different than other Arena maps, because I’ve opted to have a decent amount of health packs around the map.  There are two small ones in the middle (one on the tower, one on the stump), one small in each sewer entrance, and a medium pack on the previous flag stands to encourage use of the bases.

Screenshots:
http://www.vilepickle.com/map/screens/tf2_arena_mach/

Download:
http://www.vilepickle.com/map/arena_mach.7z (7zip, 7.3mb)
http://www.vilepickle.com/map/arena_mach.zip (zip, 10.5mb)
http://www.vilepickle.com/map/arena_mach.bsp.bz2 (bz2, for server admins)

This is a version 1.0 release.  I did private beta testing to stomp any bugs that came in the conversion process.  If you do find anything major though, let me know.

Enjoy the new alpine environment!

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Arena_Mach Development

I’ve decided to adapt Mach to an arena style map. This is going to be a fairly nice update as well, as I’m redoing the outdoor section to the new alpine environment. There is more space outdoors, and there are more little nooks with cover.

Mach is small enough to actually keep almost all of the map. I am adding a way up from the previous flag area for arena, since the bases should be traversable in arena instead of putting that handicap in. The only thing I’ve really removed is one of the resupply rooms, since only one is necessary.

Here’s a progress shot:

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Dom_Canalzone Final 1.0 Release

The map dom_canalzone_b3 has been updated to dom_canalzone and is now in its final version. You may be interested in running this on a server if you are not already. The map features a unique game mode called “Domination”, where players capture control points and their domination percentage rises. The first team to 100% domination wins the round. This game mode was originally by TheBladeRoden. Canalzone for Quakeworld Team Fortress was originally by David Sawyer (now of Valve).

Canalzone is a complex map that takes a number of playthroughs to grasp fully, but once you know your way around it is an excellent experience. The map has been extensively playtested in its TF2 incarnation so far, and it has proven itself as a fun alternative to the typical grind of other game modes.

Download:
http://vilepickle.com/map/dom_canalzone.7z (7zip, 10mb)
http://vilepickle.com/map/dom_canalzone.zip (zip, 22.1mb)
http://vilepickle.com/map/dom_canalzone.bsp.bz2 (bz2 for server admins, 21.5mb)

Screenshots:
http://vilepickle.com/map/screens/tf2_dom_canalzone

Changelist from B3 to Final:
http://www.vilepickle.com/map/readmes/README_dom_canalzone.txt

Have fun!

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News Site

I figured it’d be nice to have a place to voice my thoughts and post released maps in blog format once more, so here’s the ol’ blog.

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