CURRENT VERSION: BETA 4
The map has been updated on March 15, 2009.
Follower is an original 5-point CP map influenced primarily by Granary and Badlands. The map is intended for a competitive setting first, though it should be fine for public servers as well.
Download/Screenshots at http://www.vilepickle.com/map/screens/tf2_cp_follower/ (official page for the map, includes 7z, zip, and bz2)
BETA 4.0 CHANGES/FIXES:
General
-Removed the tall catwalk between CP2/3 near the cargo crates.
-Some general corners that needed clipping were clipped.
CP3
-Removed the lower right entrance to the middle area.
-Added an extension to the middle building above where the lower right middle entrance used to be. Modified the CP2-3 section to accomodate.
-Shortenened the width of the overall middle area.
-The above changes result in a smaller playing area for CP3 with more options for attackers (they can use the right side more effectively).
-Added a medium health pack to the left entrance into the middle area.
-Another building added to each side of mid to close excessive sniper lane and to make it feel less open.
CP 2/4
-Removed the lower flank entrance for attacking.
-Added another ramp accessing the upper level on the opposide side of where it is now for defense to accomodate the loss of an exit.
-Added small health on new defensive ramp up to help defense slightly.
-Overall, this point should be slightly easier to defend in 6v6 games.
CP 1/5
-Removed the small planks across the area and replaced it with a straight bridge.
-Added a small building near the CP for defense to hold that contains a small health pack. This tower puts defenders on equal height with the highest attackers.
-Shortened the length of the closest offensive building and made the cut off section a balcony. Defenders can use this balcony to help stop attackers up high.