CURRENT VERSION: RELEASE CANDIDATE 1
The map has been updated on March 28, 2009.
Release candidate 1 fixes some minor issues, adds visual flair, and adds more optimization. This release is stable and is very close to final barring any unforseen problems.
Follower is an original 5-point CP map influenced primarily by Granary and Badlands. The map is intended for a competitive setting first, though it should be fine for public servers as well.
Download/Screenshots at http://www.vilepickle.com/map/screens/tf2_cp_follower/ (official page for the map, includes 7z, zip, and bz2)
RC1 CHANGES/FIXES:
-Detail added in various spots around the map.
-Optimized the map further than it already was.
-Fixed an issue where scouts could doublejump and get stuck on garage doors when they open.
-Removed the small health on each end of middle’s trains since there was already an excessive amount around middle’s other locations. This should makes scouts slightly less lethal near the center CP and make them choose to go in or stay near the outer rims.
-The cargo crates at 2-3 have been replaced by a greenhouse of equal dimensions, opening up visibility slightly with see-through glass and becoming more visually exciting.
-Swapped small and medium ammos on the CP2 flank with the CP2 overpass. This should force anyone building a sentry at CP2 to walk slightly further for the larger ammo pack or risk exposing themselves on the bottom level of CP2 for that medium pack.