Domination – With Flags


I’m working on a newer game mode since Valve finally decided to add my request for OnPickupTeam1 and 2 to item_teamflags (it only took a year!).  I’ve basically finalized the entities of the mode.  It has the domination scoring setup with percentages, but contains only 1 flag.  It is similar to KOTH, but it has certain twists.

DOM_ w/ Flags Features:

  • 1 central flag that’s neutral
  • If a team holds for 25% straight, the flag automatically returns (warning at 5% remaining)
  • Team that reaches 100% domination points wins the round
  • Percentage increase by 1 when a flag is held every 6 seconds.  A full round would take ~10 minutes if one team held the entire time
  • Flag return time is 5 seconds

Obviously, a good map is key to bringing out the fun in this game mode.  A good centralized playing area will be needed, with an elevated flag that can’t be easily camped.  Spawns should be far enough away so they don’t play a huge factor in grabbing the flag and creating a huge fortified defense, but not too far.  The spawn doors should probably be higher up and not have a lot of ground around them so that they don’t breed that sort of gameplay.

I’ll release a prefab for this once I get the map done.  It would be nice to see more dom_ type maps.  The original dom_ prefab by TheBladeRoden is a bit messy because it includes a jail system and the one used in Canalzone is heavily modded.  This one is even more different.

, ,

  1. #1 by Vilepickle at September 17th, 2009

    Test

  2. #2 by Akira at September 17th, 2009

    Will they ever enable 4 teams in TF2 so that someone can build spazball. Best QWTF map for LAN parties and late night FPS ever!

(will not be published)
  1. No trackbacks yet.