Archive for October, 2009

Indulge Final Release Date

Due to the extremely low amount of feedback in general and the overly positive reactions to cp_indulge_rc3, I think it’s time to wrap up development of the map relatively soon.  Assuming no major changes are introduced, I will be finalizing the map November 3, 2009.  This gives the RC3 build a month to simmer and (hopefully) leave a mark somewhere.  After that I really can’t let it sit there untouched.

Be sure to email me or post on the wealth of threads around (forums I post on are linked in the main links section) if you want your feedback heard.  Or post a comment here!

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[Map Update] cp_indulge_rc3

Indulge is still here and seeking playtests and feedback.  RC3 has been released, updating the map with some visual and gameplay updates.  Barring any significant gameplay shifts and feedback revelations, very little will change from RC3 to the upcoming final version.  That still doesn’t mean I won’t listen to any feedback.  Now’s your chance to see the map changed instead of a month after I’ve called it done.

Download/Screenshots: http://www.vilepickle.com/map/screens/tf2_cp_indulge

RC3 CHANGES/FIXES:
-Spytech rockets added behind the initial spawn
-CP1-2 Connector room streamlined visually
-1-2 Saw room connector now has a half-path option added connecting to the lower CP1 area.  The exit to this is close to the current exit in terms of what can be seen and offers an alternative to a potentially spam-filled door that can currently be locked down too easy.
-Lowered saw damage slightly

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