Archive for category Team Fortress 2 Maps

[Release] CTF_Mercy Final 1.0!

CTF_Mercy has been upgraded to final 1.0!  This version is largely a polish build that also reduces filesize and removes promotional materials from the map.

I enjoyed building this level and I believe it accomplishes the goals I set in the beginning: to have a ctf_mach sized level that eliminates mid turtles and spawn camping while also reducing the power of a sentry farm.  There’s still a good sentry spot or two in the map (like behind the intelligence) but there are various attack positions to take that buildup out.

FINAL 1.0 CHANGES/FIXES:
-Reduced filesize a good amount
-Texture cleanups
-Some model placement cleanups
-Final polish

Download and Screenshots:
http://www.vilepickle.com/map/screens/tf2_ctf_mercy

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[Map Update] ctf_mercy_b6

CTF_Mercy has been updated to beta 6.  This version improves the map after match testing in the UGC league.

B6 CHANGES/FIXES:
-After UGC match playtesting, some important changes have been implemented
-Spawn camping has become much harder.  The 1way spawn windows are much larger and the spawn indicator has been moved outside of the spawn some.  It’s important to note that this location provides no defensive benefit except to help clear out people camping the spawn.
-Explosives like stickies from the opposite team do not work near the spawn doors anymore
-The lower base entrance has been streamlined to not include as many 90 degree turns
-The route to the flank window has been improved to not require as many 90 degree turns
-The back base room has gotten visual improvements
-Back room walkway tweaked to have better railing and the walkway is wider on the previously thin side
-Added a small hidden button in the spawn room for TF2 quads to disable the Mercy rule for the current round.  Both teams must shoot the button to disable the rule

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).

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[Map Update] ctf_mercy_b5

CTF_Mercy has been updated to beta 5.  This small but important update adds a new feature to the map: security doors (described under changes/fixes).

B5 CHANGES/FIXES:
-Added security doors with sound/visual sirens
-These doors close for 10 seconds for the enemy when you capture their flag, preventing chain captures

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).

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[Map Update] ctf_mercy_b4

CTF_Mercy has been updated to beta 4.  This update changes some spacing in the base as well as the skybox and other details.

B4 CHANGES/FIXES:
-Skybox changes, added a large moon
-The area in the back of each base has been increased in size
-Better detailing in the base areas

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).

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[Map Update] ctf_mercy_b3

CTF_Mercy has been updated to beta 3.

B3 CHANGES/FIXES:
-NEW FEATURE: Mercy rule.  When a team is ahead by 5 or more caps, the enemy flag gets disabled for 30 seconds after capture.  This should ease some competitive games that are complete blowouts typical to CTF
-Mercy rule will not affect close games or publics limited to 3 captures
-Long horizontal sightline across the middle health pack removed by rotating the doors on this building.  Also frees up room around that building by removing the cinder blocks.
-Skybox tree color darkened
-The route below the base is much more roomy now
-Below base route entrance extended slightly into the middle
-Flagroom entrance from spawn is much larger now, prevents some spam
-Can no longer have dispensers provide ammo through the wall behind the flagroom
-Flagroom window clipping tweaked to make passing the flag through harder
-Flag podium rubble visuals improved greatly
-Flag location on podium moved back some to get it further away from the main door
-Flag podium now has a railing on the end
-Further optimization

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).

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Finished TF2 Mapping

After my current project, ctf_mercy, I am done mapping for TF2.  It’s not worth it anymore, but it’s been fun.

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[Map Update] ctf_mercy_b2

CTF_Mercy has been updated to beta 2.

B2 CHANGES/FIXES:
-Flag return timer increased to 20 seconds
-Spawn timers slightly increased, still shorter than stock
-Flag podium can no longer be built on directly, it has taken damage and is unsafe for building.  Sign added to indicate this.
-Flagroom flank window made more accessible with an additional branch for attackers on the bottom base route.
-More optimization

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).

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[Map Update] CTF_Mercy_a4

Update to Alpha 4!  I’ve worked on the visuals of the map and it has come out of its “orange” phase and is starting to look like a real map.  It’s still in alpha, so any aspect of the level is still subject to change.  Your feedback is important!

A4 CHANGES/FIXES:
(Still in alpha, anything can change)
-Major visual additions, much of the detail in the map has been added
-Flagroom tweaked slightly so the engineer position isn’t quite as powerful
-Some optimization added
-Most clipping added

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).

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[Map Update] CTF_Mercy_a3

Update to Alpha 3!  Fixes gameplay after competitive testing.

A3 CHANGES/FIXES:
-Middle health packs combined to one medium and placed in the middle center column, newly hollow
-Spawns have windows to see potential threats right outside the spawn easier
-Flag return time now 12 seconds, up from 11
-Far route into the base now has a 1-way door.  Still 3 viable ways out with the flag including front door, battlements, and behind the flag

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).

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[Map Release] CTF_Mercy_a2

Mercy is a simple CTF map meant to tackle the flaws of traditional CTF in TF2.  I figured another stab at CTF wouldn’t

hurt… can’t let everyone else have the fun.  Looking for playtesting and comments.

Features
-Small, very fast paced, reduced spawn timer
-11 second flag return timer
-Respawn with significantly separate exits, none in the path of the intelligence
-Several viable attack routes
-Bases that aren’t deep and intricate that result in stalemates

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).

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