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	<title>News of the Pickle</title>
	<atom:link href="http://vilepickle.com/news/feed/" rel="self" type="application/rss+xml" />
	<link>http://vilepickle.com/news</link>
	<description>Vilepickle's hideout for updates.</description>
	<pubDate>Fri, 19 Feb 2010 22:07:33 +0000</pubDate>
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			<item>
		<title>[Map Update] ctf_mercy_b3</title>
		<link>http://vilepickle.com/news/2010/02/19/map-update-ctf_mercy_b3/</link>
		<comments>http://vilepickle.com/news/2010/02/19/map-update-ctf_mercy_b3/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 22:07:33 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
		
		<category><![CDATA[Team Fortress 2 Maps]]></category>

		<category><![CDATA[ctf_mercy]]></category>

		<category><![CDATA[ctf_mercy_b3]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=221</guid>
		<description><![CDATA[CTF_Mercy has been updated to beta 3.
B3 CHANGES/FIXES:
-NEW FEATURE: Mercy rule.  When a team is ahead by 5 or more caps, the enemy flag gets disabled for 30 seconds after capture.  This should ease some competitive games that are complete blowouts typical to CTF
-Mercy rule will not affect close games or publics limited to 3 [...]]]></description>
			<content:encoded><![CDATA[<p>CTF_Mercy has been updated to beta 3.</p>
<p>B3 CHANGES/FIXES:<br />
-NEW FEATURE: Mercy rule.  When a team is ahead by 5 or more caps, the enemy flag gets disabled for 30 seconds after capture.  This should ease some competitive games that are complete blowouts typical to CTF<br />
-Mercy rule will not affect close games or publics limited to 3 captures<br />
-Long horizontal sightline across the middle health pack removed by rotating the doors on this building.  Also frees up room around that building by removing the cinder blocks.<br />
-Skybox tree color darkened<br />
-The route below the base is much more roomy now<br />
-Below base route entrance extended slightly into the middle<br />
-Flagroom entrance from spawn is much larger now, prevents some spam<br />
-Can no longer have dispensers provide ammo through the wall behind the flagroom<br />
-Flagroom window clipping tweaked to make passing the flag through harder<br />
-Flag podium rubble visuals improved greatly<br />
-Flag location on podium moved back some to get it further away from the main door<br />
-Flag podium now has a railing on the end<br />
-Further optimization</p>
<p>Download and Screenshots:<a href="http://www.vilepickle.com/map/screens/tf2_ctf_mercy"> http://www.vilepickle.com/map/screens/tf2_ctf_mercy</a><br />
(You can always find the latest version at this location).</p>
]]></content:encoded>
			<wfw:commentRss>http://vilepickle.com/news/2010/02/19/map-update-ctf_mercy_b3/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Finished TF2 Mapping</title>
		<link>http://vilepickle.com/news/2010/02/19/finished-tf2-mapping/</link>
		<comments>http://vilepickle.com/news/2010/02/19/finished-tf2-mapping/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 20:48:43 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
		
		<category><![CDATA[Team Fortress 2 Maps]]></category>

		<category><![CDATA[finished]]></category>

		<category><![CDATA[tf2 maps]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=219</guid>
		<description><![CDATA[After my current project, ctf_mercy, I am done mapping for TF2.  It&#8217;s not worth it anymore, but it&#8217;s been fun.
]]></description>
			<content:encoded><![CDATA[<p>After my current project, ctf_mercy, I am done mapping for TF2.  It&#8217;s not worth it anymore, but it&#8217;s been fun.</p>
]]></content:encoded>
			<wfw:commentRss>http://vilepickle.com/news/2010/02/19/finished-tf2-mapping/feed/</wfw:commentRss>
		</item>
		<item>
		<title>[Map Update] ctf_mercy_b2</title>
		<link>http://vilepickle.com/news/2010/02/09/map-update-ctf_mercy_b2/</link>
		<comments>http://vilepickle.com/news/2010/02/09/map-update-ctf_mercy_b2/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 19:54:18 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
		
		<category><![CDATA[Team Fortress 2 Maps]]></category>

		<category><![CDATA[ctf_mercy]]></category>

		<category><![CDATA[ctf_mercy_b2]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=216</guid>
		<description><![CDATA[CTF_Mercy has been updated to beta 2.
B2 CHANGES/FIXES:
-Flag return timer increased to 20 seconds
-Spawn timers slightly increased, still shorter than stock
-Flag podium can no longer be built on directly, it has taken damage and is unsafe for building.  Sign added to indicate this.
-Flagroom flank window made more accessible with an additional branch for attackers on [...]]]></description>
			<content:encoded><![CDATA[<p>CTF_Mercy has been updated to beta 2.</p>
<p>B2 CHANGES/FIXES:<br />
-Flag return timer increased to 20 seconds<br />
-Spawn timers slightly increased, still shorter than stock<br />
-Flag podium can no longer be built on directly, it has taken damage and is unsafe for building.  Sign added to indicate this.<br />
-Flagroom flank window made more accessible with an additional branch for attackers on the bottom base route.<br />
-More optimization</p>
<p>Download and Screenshots: <a href="http://www.vilepickle.com/map/screens/tf2_ctf_mercy">http://www.vilepickle.com/map/screens/tf2_ctf_mercy</a><br />
(You can always find the latest version at this location).</p>
]]></content:encoded>
			<wfw:commentRss>http://vilepickle.com/news/2010/02/09/map-update-ctf_mercy_b2/feed/</wfw:commentRss>
		</item>
		<item>
		<title>[Map Update] ctf_mercy_b1</title>
		<link>http://vilepickle.com/news/2010/01/28/map-update-ctf_mercy_b1/</link>
		<comments>http://vilepickle.com/news/2010/01/28/map-update-ctf_mercy_b1/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 20:22:18 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[ctf_mercy]]></category>

		<category><![CDATA[ctf_mercy_b1]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=214</guid>
		<description><![CDATA[CTF_Mercy has been updated to beta 1.
B1 CHANGES/FIXES:
-Small detail updates
-There&#8217;s now an attacker-friendly 1-way window looking onto the defender&#8217;s sentry farm position
-Small wall-blocker added near defender flagroom entrance to stop new flagroom window from being spawncamp friendly
-Flag return time tweaked up slightly to 16 seconds
-Computer box in flagroom unclipped at the top
Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You [...]]]></description>
			<content:encoded><![CDATA[<p>CTF_Mercy has been updated to beta 1.</p>
<p>B1 CHANGES/FIXES:<br />
-Small detail updates<br />
-There&#8217;s now an attacker-friendly 1-way window looking onto the defender&#8217;s sentry farm position<br />
-Small wall-blocker added near defender flagroom entrance to stop new flagroom window from being spawncamp friendly<br />
-Flag return time tweaked up slightly to 16 seconds<br />
-Computer box in flagroom unclipped at the top</p>
<p>Download and Screenshots:<a href="http://www.vilepickle.com/map/screens/tf2_ctf_mercy"> http://www.vilepickle.com/map/screens/tf2_ctf_mercy</a><br />
(You can always find the latest version at this location).</p>
]]></content:encoded>
			<wfw:commentRss>http://vilepickle.com/news/2010/01/28/map-update-ctf_mercy_b1/feed/</wfw:commentRss>
		</item>
		<item>
		<title>[Map Update] CTF_Mercy_a4</title>
		<link>http://vilepickle.com/news/2010/01/22/map-update-ctf_mercy_a4/</link>
		<comments>http://vilepickle.com/news/2010/01/22/map-update-ctf_mercy_a4/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 21:51:16 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
		
		<category><![CDATA[Team Fortress 2 Maps]]></category>

		<category><![CDATA[ctf_mercy]]></category>

		<category><![CDATA[ctf_mercy_a4]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=212</guid>
		<description><![CDATA[Update to Alpha 4!  I&#8217;ve worked on the visuals of the map and it has come out of its &#8220;orange&#8221; phase and is starting to look like a real map.  It&#8217;s still in alpha, so any aspect of the level is still subject to change.  Your feedback is important!
A4 CHANGES/FIXES:
(Still in alpha, anything can change)
-Major [...]]]></description>
			<content:encoded><![CDATA[<p>Update to Alpha 4!  I&#8217;ve worked on the visuals of the map and it has come out of its &#8220;orange&#8221; phase and is starting to look like a real map.  It&#8217;s still in alpha, so any aspect of the level is still subject to change.  Your feedback is important!</p>
<p>A4 CHANGES/FIXES:<br />
(Still in alpha, anything can change)<br />
-Major visual additions, much of the detail in the map has been added<br />
-Flagroom tweaked slightly so the engineer position isn&#8217;t quite as powerful<br />
-Some optimization added<br />
-Most clipping added</p>
<p>Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy<br />
(You can always find the latest version at this location).</p>
]]></content:encoded>
			<wfw:commentRss>http://vilepickle.com/news/2010/01/22/map-update-ctf_mercy_a4/feed/</wfw:commentRss>
		</item>
		<item>
		<title>[Map Update] CTF_Mercy_a3</title>
		<link>http://vilepickle.com/news/2010/01/15/map-update-ctf_mercy_a3/</link>
		<comments>http://vilepickle.com/news/2010/01/15/map-update-ctf_mercy_a3/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 20:19:07 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
		
		<category><![CDATA[Team Fortress 2 Maps]]></category>

		<category><![CDATA[ctf_mercy]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=210</guid>
		<description><![CDATA[Update to Alpha 3!  Fixes gameplay after competitive testing.
A3 CHANGES/FIXES:
-Middle health packs combined to one medium and placed in the middle center column, newly hollow
-Spawns have windows to see potential threats right outside the spawn easier
-Flag return time now 12 seconds, up from 11
-Far route into the base now has a 1-way door.  Still 3 [...]]]></description>
			<content:encoded><![CDATA[<p>Update to Alpha 3!  Fixes gameplay after competitive testing.</p>
<p>A3 CHANGES/FIXES:<br />
-Middle health packs combined to one medium and placed in the middle center column, newly hollow<br />
-Spawns have windows to see potential threats right outside the spawn easier<br />
-Flag return time now 12 seconds, up from 11<br />
-Far route into the base now has a 1-way door.  Still 3 viable ways out with the flag including front door, battlements, and behind the flag</p>
<p>Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy<br />
(You can always find the latest version at this location).</p>
]]></content:encoded>
			<wfw:commentRss>http://vilepickle.com/news/2010/01/15/map-update-ctf_mercy_a3/feed/</wfw:commentRss>
		</item>
		<item>
		<title>[Map Release] CTF_Mercy_a2</title>
		<link>http://vilepickle.com/news/2010/01/14/map-release-ctf_mercy_a2/</link>
		<comments>http://vilepickle.com/news/2010/01/14/map-release-ctf_mercy_a2/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 07:38:18 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Team Fortress 2 Maps]]></category>

		<category><![CDATA[ctf_mercy]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=208</guid>
		<description><![CDATA[Mercy is a simple CTF map meant to tackle the flaws of traditional CTF in TF2.  I figured another stab at CTF wouldn&#8217;t
hurt&#8230; can&#8217;t let everyone else have the fun.  Looking for playtesting and comments.
Features
-Small, very fast paced, reduced spawn timer
-11 second flag return timer
-Respawn with significantly separate exits, none in the path of the [...]]]></description>
			<content:encoded><![CDATA[<p>Mercy is a simple CTF map meant to tackle the flaws of traditional CTF in TF2.  I figured another stab at CTF wouldn&#8217;t</p>
<p>hurt&#8230; can&#8217;t let everyone else have the fun.  Looking for playtesting and comments.</p>
<p>Features<br />
-Small, very fast paced, reduced spawn timer<br />
-11 second flag return timer<br />
-Respawn with significantly separate exits, none in the path of the intelligence<br />
-Several viable attack routes<br />
-Bases that aren&#8217;t deep and intricate that result in stalemates</p>
<p>Download and Screenshots: <a href="http://www.vilepickle.com/map/screens/tf2_ctf_mercy">http://www.vilepickle.com/map/screens/tf2_ctf_mercy</a><br />
(You can always find the latest version at this location).</p>
]]></content:encoded>
			<wfw:commentRss>http://vilepickle.com/news/2010/01/14/map-release-ctf_mercy_a2/feed/</wfw:commentRss>
		</item>
		<item>
		<title>TF2 Low FPS Fix - Antivirus</title>
		<link>http://vilepickle.com/news/2010/01/04/tf2-low-fps-fix-antivirus/</link>
		<comments>http://vilepickle.com/news/2010/01/04/tf2-low-fps-fix-antivirus/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 19:33:00 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[antivirus]]></category>

		<category><![CDATA[low fps fix]]></category>

		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=206</guid>
		<description><![CDATA[There is a post on the Steam forums about increasing FPS in TF2 by creating an exception in your antivirus for the application cache folder that is accessed very frequently.  This looks very useful.
http://forums.steampowered.com/forums/showthread.php?t=1093560
]]></description>
			<content:encoded><![CDATA[<p>There is a post on the Steam forums about increasing FPS in TF2 by creating an exception in your antivirus for the application cache folder that is accessed very frequently.  This looks very useful.</p>
<p><a href="http://forums.steampowered.com/forums/showthread.php?t=1093560">http://forums.steampowered.com/forums/showthread.php?t=1093560</a></p>
]]></content:encoded>
			<wfw:commentRss>http://vilepickle.com/news/2010/01/04/tf2-low-fps-fix-antivirus/feed/</wfw:commentRss>
		</item>
		<item>
		<title>School&#8217;s out forever!</title>
		<link>http://vilepickle.com/news/2009/12/17/schools-out-forever/</link>
		<comments>http://vilepickle.com/news/2009/12/17/schools-out-forever/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 03:27:23 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=204</guid>
		<description><![CDATA[The BS in Information Systems is mine!  Now someone hire me  
]]></description>
			<content:encoded><![CDATA[<p>The BS in Information Systems is mine!  Now someone hire me <img src='http://vilepickle.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://vilepickle.com/news/2009/12/17/schools-out-forever/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Remakes, Movies, and Video Games</title>
		<link>http://vilepickle.com/news/2009/12/05/remakes-movies-and-video-games/</link>
		<comments>http://vilepickle.com/news/2009/12/05/remakes-movies-and-video-games/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 03:19:55 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[General]]></category>

		<category><![CDATA[Map Discussion]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[movies]]></category>

		<category><![CDATA[remakes]]></category>

		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=197</guid>
		<description><![CDATA[This movie article is a direct reflection of what happens in video games.  Having made several level remakes myself, it rings true:
http://www.hollywood.com/feature/Remakes_Reboots_and_the_Death_of_Original_Thought/5734395
]]></description>
			<content:encoded><![CDATA[<p>This movie article is a direct reflection of what happens in video games.  Having made several level remakes myself, it rings true:</p>
<p><a href="http://www.hollywood.com/feature/Remakes_Reboots_and_the_Death_of_Original_Thought/5734395">http://www.hollywood.com/feature/Remakes_Reboots_and_the_Death_of_Original_Thought/5734395</a></p>
]]></content:encoded>
			<wfw:commentRss>http://vilepickle.com/news/2009/12/05/remakes-movies-and-video-games/feed/</wfw:commentRss>
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