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<channel>
	<title>News of the Pickle</title>
	<atom:link href="http://vilepickle.com/news/feed/" rel="self" type="application/rss+xml" />
	<link>http://vilepickle.com/news</link>
	<description>Vilepickle's hideout for updates.</description>
	<lastBuildDate>Sun, 13 Jun 2010 19:38:08 +0000</lastBuildDate>
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			<item>
		<title>[Release] CTF_Mercy Final 1.0!</title>
		<link>http://vilepickle.com/news/2010/06/13/release-ctf_mercy-final-1-0/</link>
		<comments>http://vilepickle.com/news/2010/06/13/release-ctf_mercy-final-1-0/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 19:37:35 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
				<category><![CDATA[Team Fortress 2 Maps]]></category>
		<category><![CDATA[ctf_mercy]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=236</guid>
		<description><![CDATA[CTF_Mercy has been upgraded to final 1.0!  This version is largely a polish build that also reduces filesize and removes promotional materials from the map.
I enjoyed building this level and I believe it accomplishes the goals I set in the beginning: to have a ctf_mach sized level that eliminates mid turtles and spawn camping while [...]]]></description>
			<content:encoded><![CDATA[<p>CTF_Mercy has been upgraded to final 1.0!  This version is largely a polish build that also reduces filesize and removes promotional materials from the map.</p>
<p>I enjoyed building this level and I believe it accomplishes the goals I set in the beginning: to have a ctf_mach sized level that eliminates mid turtles and spawn camping while also reducing the power of a sentry farm.  There&#8217;s still a good sentry spot or two in the map (like behind the intelligence) but there are various attack positions to take that buildup out.</p>
<p><strong>FINAL 1.0 CHANGES/FIXES:</strong><br />
-Reduced filesize a good amount<br />
-Texture cleanups<br />
-Some model placement cleanups<br />
-Final polish<br />
<strong><br />
Download and Screenshots:</strong> <a href="http://www.vilepickle.com/map/screens/tf2_ctf_mercy">http://www.vilepickle.com/map/screens/tf2_ctf_mercy</a></p>
<p><img class="alignnone" title="Mercy" src="http://www.vilepickle.com/map/screens/tf2_ctf_mercy/forum/mercy_1.jpg" alt="" width="480" height="300" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UGC 8v8 Season 6</title>
		<link>http://vilepickle.com/news/2010/05/23/ugc-8v8-season-6/</link>
		<comments>http://vilepickle.com/news/2010/05/23/ugc-8v8-season-6/#comments</comments>
		<pubDate>Sun, 23 May 2010 16:00:04 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
				<category><![CDATA[TF2 Leagues]]></category>
		<category><![CDATA[cp_follower]]></category>
		<category><![CDATA[cp_indulge]]></category>
		<category><![CDATA[cp_stag]]></category>
		<category><![CDATA[ctf_impact2]]></category>
		<category><![CDATA[ctf_mach4]]></category>
		<category><![CDATA[dom_canalzone]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=234</guid>
		<description><![CDATA[UGC season 5 just concluded a few days ago.  Their 8v8 league uses a lot of my maps since most of them have origins in classic TF gameplay that was closer to 8v8 (mostly 9v9 from Q3F).  I&#8217;m happy to see that they are using a large portion of my library for season 6:
Tue, 6/8/10 [...]]]></description>
			<content:encoded><![CDATA[<p>UGC season 5 just concluded a few days ago.  Their <a href="http://www.ugcleague.com/home_tf28.cfm">8v8 league</a> uses a lot of my maps since most of them have origins in classic TF gameplay that was closer to 8v8 (mostly 9v9 from Q3F).  I&#8217;m happy to see that they are using a large portion of my library for season 6:</p>
<p><strong>Tue, 6/8/10            cp_indulge</strong><br />
Tue, 6/15/10           cp_furnace<br />
<strong>Tue, 6/22/10           cp_stag</strong><br />
Tue, 6/29/10           cp_well<br />
<strong>Tue, 7/6/10           dom_canalzone</strong><br />
Tue, 7/13/10           cp_frieght_final1<br />
Tue, 7/20/10           cp_gravelpit<br />
<strong>Tue, 7/27/10           ctf_impact2</strong><br />
Tue, 8/3/10           Preseason Map Vote<br />
Tue, 8/10/10           cp_yukon<br />
<strong>Tue, 8/17/10           Playoffs &#8211; cp_follower</strong><br />
<strong>Tue, 8/24/10           Playoffs &#8211; ctf_mach4</strong><br />
Tue, 8/31/10           Finals &#8211; cp_granary</p>
<p>I&#8217;m glad to see people are still enjoying my maps for what they were intended to be: fun competitive maps.</p>
]]></content:encoded>
			<wfw:commentRss>http://vilepickle.com/news/2010/05/23/ugc-8v8-season-6/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Dvorak Keyboards</title>
		<link>http://vilepickle.com/news/2010/05/11/dvorak-keyboards/</link>
		<comments>http://vilepickle.com/news/2010/05/11/dvorak-keyboards/#comments</comments>
		<pubDate>Wed, 12 May 2010 00:27:12 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[dvorak keyboard]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=232</guid>
		<description><![CDATA[I really need to try one of these at some point.
http://www.wired.com/thisdayintech/2010/05/0512dvorak-keyboard-patent/
]]></description>
			<content:encoded><![CDATA[<p>I really need to try one of these at some point.</p>
<p><a href="http://www.wired.com/thisdayintech/2010/05/0512dvorak-keyboard-patent/">http://www.wired.com/thisdayintech/2010/05/0512dvorak-keyboard-patent/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Can&#8217;t Refresh TF2 Server List?</title>
		<link>http://vilepickle.com/news/2010/05/10/cant-refresh-tf2-server-list/</link>
		<comments>http://vilepickle.com/news/2010/05/10/cant-refresh-tf2-server-list/#comments</comments>
		<pubDate>Mon, 10 May 2010 23:28:07 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[master servers]]></category>
		<category><![CDATA[refresh tf2 servers]]></category>
		<category><![CDATA[router]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=230</guid>
		<description><![CDATA[I had this problem for a long time but it looks like doing this fixed it up.
https://support.steampowered.com/kb_article.php?ref=1452-HCVB-6984
]]></description>
			<content:encoded><![CDATA[<p>I had this problem for a long time but it looks like doing this fixed it up.</p>
<p><a href="https://support.steampowered.com/kb_article.php?ref=1452-HCVB-6984">https://support.steampowered.com/kb_article.php?ref=1452-HCVB-6984</a></p>
]]></content:encoded>
			<wfw:commentRss>http://vilepickle.com/news/2010/05/10/cant-refresh-tf2-server-list/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>[Map Update] ctf_mercy_b6</title>
		<link>http://vilepickle.com/news/2010/04/28/map-update-ctf_mercy_b6/</link>
		<comments>http://vilepickle.com/news/2010/04/28/map-update-ctf_mercy_b6/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 22:45:57 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
				<category><![CDATA[Team Fortress 2 Maps]]></category>
		<category><![CDATA[ctf_mercy]]></category>
		<category><![CDATA[ctf_mercy_b6]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=228</guid>
		<description><![CDATA[CTF_Mercy has been updated to beta 6.  This version improves the map after match testing in the UGC league.
B6 CHANGES/FIXES:
-After UGC match playtesting, some important changes have been implemented
-Spawn camping has become much harder.  The 1way spawn windows are much larger and the spawn indicator has been moved outside of the spawn some.  It&#8217;s important [...]]]></description>
			<content:encoded><![CDATA[<p>CTF_Mercy has been updated to beta 6.  This version improves the map after match testing in the UGC league.</p>
<p>B6 CHANGES/FIXES:<br />
-After UGC match playtesting, some important changes have been implemented<br />
-Spawn camping has become much harder.  The 1way spawn windows are much larger and the spawn indicator has been moved outside of the spawn some.  It&#8217;s important to note that this location provides no defensive benefit except to help clear out people camping the spawn.<br />
-Explosives like stickies from the opposite team do not work near the spawn doors anymore<br />
-The lower base entrance has been streamlined to not include as many 90 degree turns<br />
-The route to the flank window has been improved to not require as many 90 degree turns<br />
-The back base room has gotten visual improvements<br />
-Back room walkway tweaked to have better railing and the walkway is wider on the previously thin side<br />
-Added a small hidden button in the spawn room for TF2 quads to disable the Mercy rule for the current round.  Both teams must shoot the button to disable the rule</p>
<p>Download and Screenshots: <a href="http://www.vilepickle.com/map/screens/tf2_ctf_mercy">http://www.vilepickle.com/map/screens/tf2_ctf_mercy</a><br />
(You can always find the latest version at this location).</p>
]]></content:encoded>
			<wfw:commentRss>http://vilepickle.com/news/2010/04/28/map-update-ctf_mercy_b6/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>[Map Update] ctf_mercy_b5</title>
		<link>http://vilepickle.com/news/2010/04/08/map-update-ctf_mercy_b5/</link>
		<comments>http://vilepickle.com/news/2010/04/08/map-update-ctf_mercy_b5/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 21:11:35 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
				<category><![CDATA[Team Fortress 2 Maps]]></category>
		<category><![CDATA[ctf_mercy]]></category>
		<category><![CDATA[ctf_mercy_b5]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=226</guid>
		<description><![CDATA[CTF_Mercy has been updated to beta 5.  This small but important update adds a new feature to the map: security doors (described under changes/fixes).
B5 CHANGES/FIXES:
-Added security doors with sound/visual sirens
-These doors close for 10 seconds for the enemy when you capture their flag, preventing chain captures
Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version [...]]]></description>
			<content:encoded><![CDATA[<p>CTF_Mercy has been updated to beta 5.  This small but important update adds a new feature to the map: security doors (described under changes/fixes).</p>
<p>B5 CHANGES/FIXES:<br />
-Added security doors with sound/visual sirens<br />
-These doors close for 10 seconds for the enemy when you capture their flag, preventing chain captures</p>
<p>Download and Screenshots: <a href="http://www.vilepickle.com/map/screens/tf2_ctf_mercy">http://www.vilepickle.com/map/screens/tf2_ctf_mercy</a><br />
(You can always find the latest version at this location).</p>
]]></content:encoded>
			<wfw:commentRss>http://vilepickle.com/news/2010/04/08/map-update-ctf_mercy_b5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>[Map Update] ctf_mercy_b4</title>
		<link>http://vilepickle.com/news/2010/03/28/map-update-ctf_mercy_b4/</link>
		<comments>http://vilepickle.com/news/2010/03/28/map-update-ctf_mercy_b4/#comments</comments>
		<pubDate>Sun, 28 Mar 2010 19:16:17 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
				<category><![CDATA[Team Fortress 2 Maps]]></category>
		<category><![CDATA[ctf_mercy]]></category>
		<category><![CDATA[ctf_mercy_b4]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=223</guid>
		<description><![CDATA[CTF_Mercy has been updated to beta 4.  This update changes some spacing in the base as well as the skybox and other details.
B4 CHANGES/FIXES:
-Skybox changes, added a large moon
-The area in the back of each base has been increased in size
-Better detailing in the base areas
Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version [...]]]></description>
			<content:encoded><![CDATA[<p>CTF_Mercy has been updated to beta 4.  This update changes some spacing in the base as well as the skybox and other details.</p>
<p>B4 CHANGES/FIXES:<br />
-Skybox changes, added a large moon<br />
-The area in the back of each base has been increased in size<br />
-Better detailing in the base areas</p>
<p>Download and Screenshots: <a href="http://www.vilepickle.com/map/screens/tf2_ctf_mercy">http://www.vilepickle.com/map/screens/tf2_ctf_mercy</a><br />
(You can always find the latest version at this location).</p>
]]></content:encoded>
			<wfw:commentRss>http://vilepickle.com/news/2010/03/28/map-update-ctf_mercy_b4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>[Map Update] ctf_mercy_b3</title>
		<link>http://vilepickle.com/news/2010/02/19/map-update-ctf_mercy_b3/</link>
		<comments>http://vilepickle.com/news/2010/02/19/map-update-ctf_mercy_b3/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 22:07:33 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
				<category><![CDATA[Team Fortress 2 Maps]]></category>
		<category><![CDATA[ctf_mercy]]></category>
		<category><![CDATA[ctf_mercy_b3]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=221</guid>
		<description><![CDATA[CTF_Mercy has been updated to beta 3.
B3 CHANGES/FIXES:
-NEW FEATURE: Mercy rule.  When a team is ahead by 5 or more caps, the enemy flag gets disabled for 30 seconds after capture.  This should ease some competitive games that are complete blowouts typical to CTF
-Mercy rule will not affect close games or publics limited to 3 [...]]]></description>
			<content:encoded><![CDATA[<p>CTF_Mercy has been updated to beta 3.</p>
<p>B3 CHANGES/FIXES:<br />
-NEW FEATURE: Mercy rule.  When a team is ahead by 5 or more caps, the enemy flag gets disabled for 30 seconds after capture.  This should ease some competitive games that are complete blowouts typical to CTF<br />
-Mercy rule will not affect close games or publics limited to 3 captures<br />
-Long horizontal sightline across the middle health pack removed by rotating the doors on this building.  Also frees up room around that building by removing the cinder blocks.<br />
-Skybox tree color darkened<br />
-The route below the base is much more roomy now<br />
-Below base route entrance extended slightly into the middle<br />
-Flagroom entrance from spawn is much larger now, prevents some spam<br />
-Can no longer have dispensers provide ammo through the wall behind the flagroom<br />
-Flagroom window clipping tweaked to make passing the flag through harder<br />
-Flag podium rubble visuals improved greatly<br />
-Flag location on podium moved back some to get it further away from the main door<br />
-Flag podium now has a railing on the end<br />
-Further optimization</p>
<p>Download and Screenshots:<a href="http://www.vilepickle.com/map/screens/tf2_ctf_mercy"> http://www.vilepickle.com/map/screens/tf2_ctf_mercy</a><br />
(You can always find the latest version at this location).</p>
]]></content:encoded>
			<wfw:commentRss>http://vilepickle.com/news/2010/02/19/map-update-ctf_mercy_b3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Finished TF2 Mapping</title>
		<link>http://vilepickle.com/news/2010/02/19/finished-tf2-mapping/</link>
		<comments>http://vilepickle.com/news/2010/02/19/finished-tf2-mapping/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 20:48:43 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
				<category><![CDATA[Team Fortress 2 Maps]]></category>
		<category><![CDATA[finished]]></category>
		<category><![CDATA[tf2 maps]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=219</guid>
		<description><![CDATA[After my current project, ctf_mercy, I am done mapping for TF2.  It&#8217;s not worth it anymore, but it&#8217;s been fun.
]]></description>
			<content:encoded><![CDATA[<p>After my current project, ctf_mercy, I am done mapping for TF2.  It&#8217;s not worth it anymore, but it&#8217;s been fun.</p>
]]></content:encoded>
			<wfw:commentRss>http://vilepickle.com/news/2010/02/19/finished-tf2-mapping/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>[Map Update] ctf_mercy_b2</title>
		<link>http://vilepickle.com/news/2010/02/09/map-update-ctf_mercy_b2/</link>
		<comments>http://vilepickle.com/news/2010/02/09/map-update-ctf_mercy_b2/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 19:54:18 +0000</pubDate>
		<dc:creator>Vilepickle</dc:creator>
				<category><![CDATA[Team Fortress 2 Maps]]></category>
		<category><![CDATA[ctf_mercy]]></category>
		<category><![CDATA[ctf_mercy_b2]]></category>

		<guid isPermaLink="false">http://vilepickle.com/news/?p=216</guid>
		<description><![CDATA[CTF_Mercy has been updated to beta 2.
B2 CHANGES/FIXES:
-Flag return timer increased to 20 seconds
-Spawn timers slightly increased, still shorter than stock
-Flag podium can no longer be built on directly, it has taken damage and is unsafe for building.  Sign added to indicate this.
-Flagroom flank window made more accessible with an additional branch for attackers on [...]]]></description>
			<content:encoded><![CDATA[<p>CTF_Mercy has been updated to beta 2.</p>
<p>B2 CHANGES/FIXES:<br />
-Flag return timer increased to 20 seconds<br />
-Spawn timers slightly increased, still shorter than stock<br />
-Flag podium can no longer be built on directly, it has taken damage and is unsafe for building.  Sign added to indicate this.<br />
-Flagroom flank window made more accessible with an additional branch for attackers on the bottom base route.<br />
-More optimization</p>
<p>Download and Screenshots: <a href="http://www.vilepickle.com/map/screens/tf2_ctf_mercy">http://www.vilepickle.com/map/screens/tf2_ctf_mercy</a><br />
(You can always find the latest version at this location).</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
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