Posts Tagged beta 6

[Map Update] cp_follower_b6

CURRENT VERSION: BETA 6
The map has been updated on March 18, 2009.

Beta 6 fixes a pretty serious balancing issue from previous betas where blue had a shorter spawn time than red as long as they held their own CP2. I’m going to try and keep release count low after this one. Hopefully the next version will be a release candidate provided the spawn timer fix keeps the map balanced.

Follower is an original 5-point CP map influenced primarily by Granary and Badlands. The map is intended for a competitive setting first, though it should be fine for public servers as well.

Download/Screenshots at http://www.vilepickle.com/map/screens/tf2_cp_follower/ (official page for the map, includes 7z, zip, and bz2)

BETA 6.0 CHANGES/FIXES:
-Fixed a spawn timer mixup on Blue CP2 that reduced Blue’s spawn timer when they held their own CP2, but didn’t reduce Red’s timer when they took Blue CP2. This should make teams completely balanced, and this mistake could have a large effect on overall gameplay.
-Made some more lights solid to jump on.
-Unclipped a ledge at mid for players to stand on above a doorway.
-The CP1 wall has been removed since it was unneeded.

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