Posts Tagged map
[Map Release] cp_follower (final 1.0)
Posted by Vilepickle in Team Fortress 2 Maps on April 24th, 2009
CURRENT VERSION: FINAL 1.0
The map was updated on April 23, 2009.
After several months of playtesting an feedback, cp_follower has finally reached final 1.0! This release signifies a significant milestone, but it does not mean all development has stopped. If something is discovered, a fix will soon “follow”, but that should not happen due to the amount of testing the map has gotten.
Follower is an original 5-point CP map influenced primarily by Granary and Badlands. The map is intended for a competitive setting first, though it should be fine for public servers as well since it is modeled closely after official Valve maps.
Download/Screenshots at http://www.vilepickle.com/map/screens/tf2_cp_follower/ (official page for the map, includes 7z, zip, and bz2)
FINAL 1.0 CHANGEs/FIXES:
-The steep slopes on each side of CP3 have had 2 rocks added to make their existence more clear (players sometimes got hung up).
-Small ammo added to lower 2-3 connector area.
-Small graphical errors fixed.
-Middle area optimized further.
-Slightly reduced the size of the sniper room looking out into the CP1 area so snipers weren’t quite so powerful while far back in the room.
-Increased the width of the CP1 platform from the right sniper room so it blocks more of the lower CP1 area when snipers are inside the actual room itself. This should force them to expose themselves more to get better shots.
-Added a small basketball-themed section to the first spawn areas.
-Clipped railroad tracks at mid better.
-Removed a hiding spot at lower mid Cp that could hide a scout for back-caps too easily.
-Small ammo added to mid on/near CP.
-Fixed the CP’s on the HUD capturing backwards.
[Map Update] cp_follower_b5
Posted by Vilepickle in Team Fortress 2 Maps on March 16th, 2009
CURRENT VERSION: BETA 5
The map has been updated on March 17, 2009.
Beta 5 is released. I’m trying to finalize the gameplay aspects of the map through playtesting and have been rapidly releasing betas. Hopefully this is the last one for a little while for extended feedback. Some visual aspects are slightly less than par due to that fact, but they will be spruced up before long.
Follower is an original 5-point CP map influenced primarily by Granary and Badlands. The map is intended for a competitive setting first, though it should be fine for public servers as well.
Download/Screenshots at http://www.vilepickle.com/map/screens/tf2_cp_follower/ (official page for the map, includes 7z, zip, and bz2)
BETA 5.0 CHANGES/FIXES:
-There is now a dropdown exit from the middle building to help attackers overcome CP2-3 yard spam.
-There is a new plank from CP3’s balcony area to the CP itself. This allows more alternatives to the CP but is balanced with a risk of falling off.
-Cut off the overpass from CP 2-3. It no longer allows entrance from both sides. It drops off next to the hill entrance to CP3. This should make blind quick attacks to CP2’s flank less attractive.
-Added an additional cargo crate to the stack near the high CP2-3 entrance to stop excessive spam from the tops of the crates. It’s still possible to get on the other side via skilljumps.
-Removed some excessive clutter cover from the CP1 area to provide more room to work with for both sides.
[Map Update] cp_follower_b4
Posted by Vilepickle in Team Fortress 2 Maps on March 15th, 2009
CURRENT VERSION: BETA 4
The map has been updated on March 15, 2009.
Follower is an original 5-point CP map influenced primarily by Granary and Badlands. The map is intended for a competitive setting first, though it should be fine for public servers as well.
Download/Screenshots at http://www.vilepickle.com/map/screens/tf2_cp_follower/ (official page for the map, includes 7z, zip, and bz2)
BETA 4.0 CHANGES/FIXES:
General
-Removed the tall catwalk between CP2/3 near the cargo crates.
-Some general corners that needed clipping were clipped.
CP3
-Removed the lower right entrance to the middle area.
-Added an extension to the middle building above where the lower right middle entrance used to be. Modified the CP2-3 section to accomodate.
-Shortenened the width of the overall middle area.
-The above changes result in a smaller playing area for CP3 with more options for attackers (they can use the right side more effectively).
-Added a medium health pack to the left entrance into the middle area.
-Another building added to each side of mid to close excessive sniper lane and to make it feel less open.
CP 2/4
-Removed the lower flank entrance for attacking.
-Added another ramp accessing the upper level on the opposide side of where it is now for defense to accomodate the loss of an exit.
-Added small health on new defensive ramp up to help defense slightly.
-Overall, this point should be slightly easier to defend in 6v6 games.
CP 1/5
-Removed the small planks across the area and replaced it with a straight bridge.
-Added a small building near the CP for defense to hold that contains a small health pack. This tower puts defenders on equal height with the highest attackers.
-Shortened the length of the closest offensive building and made the cut off section a balcony. Defenders can use this balcony to help stop attackers up high.
[Map Release] cp_follower_b2
Posted by Vilepickle in Team Fortress 2 Maps on March 7th, 2009
Follower is an original 5-point CP map influenced primarily by Granary and Badlands. The map is intended for a competitive setting first, though it should be fine for public servers as well. There are many unique gameplay elements to the map that need testing, such as the flow of the various routes between CP2 and 3, CP3 itself, CP1’s openness, and other things.
Download/Screenshots at http://www.vilepickle.com/map/screens/tf2_cp_follower/ (official page for the map, includes 7z, zip, and bz2)